banner



Sea of Thieves now has a 50/50 player split across console and PC

Sea of Thieves was one of the early titles to enjoy the benefits of Microsoft's dual-political platform approach to first-company titles. It was available on both Xbox One and PC at launch, but the early numbers game skew heavily in favour of console players. But directly, according to the developers themselves, the game's enjoying a 50/50 cut between console and PC.

11 million people have played Deep-sea of Thieves in 2020 entirely – that's more than the player look in 2019, which in turn was bigger than the player count out in the launch year of 2018. "Obviously, part of that was contributed to aside our Steam clean launch", executive director producer Joe Neate explains. "We byword over 1 million populate come in on it first of all month on Steam. We've seen continued growth since then. We've seen players from Korea and China really add to the emergence of the community worldwide."

Neate says that "now we're actually at all but 50/50 between PC and comfort, in terms of what our musician base is successful up of. I really love the mix and the war paint that we have across our community".

Early estimates of the Sea of Thieves histrion count suggested that there were just under 300k PC players versus 1.7 1000000 on Xbox One at launch. That's equiprobable a rough estimate, but it's far from the equal split Rare's self-praise of now.

YouTube Thumbnail

The bulk of the new video for Rare's take on hijack games looks at the new seasonal structure for Sea of Thieves. We're saying goodbye to monthly updates in favou seasons and a combat pass.

Source: https://www.pcgamesn.com/sea-of-thieves/xbox-vs-pc

Posted by: almondtherlhe.blogspot.com

0 Response to "Sea of Thieves now has a 50/50 player split across console and PC"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel